new Agent<Called by the runtime on every activation — never construct an agent yourself. Re-arms the task scheduler to the earliest pending task (insideE,State>(ctx,env,options?):Agent<E,State>
ctx.blockConcurrencyWhile), so persistent timers resume after a crash or
restart. A subclass constructor must call super(ctx, env) first.
options is where a subclass configures the pieces the folded surface
builds on its behalf — event retention and the connection engine’s attach
window (see AgentOptions). Declare a constructor and forward a
literal to super; the runtime keeps calling your class with (ctx, env)
and the values are read here, once, and never re-read.
Returns
Agent<E, State>
Overrides
StatefulActor<E>.constructor
Type Parameters
AgentOptions
Construction-time configuration for an agent’s persistent event log and its built-in connection engine. The folded connection surface builds both for you, which leaves nothing to configure at the call site — so an agent that needs different retention or a different attach window declares a constructor and forwards anAgentOptions literal to super:
How long (ms) the connection engine waits for a client’s first frame before admitting the connection as an anonymous reader. Clients that never attach send nothing until the bootstrap completes, so this is the latency such a client pays on connect — and, on a policy that rejects anonymous connections, the window a slow client must attach within. Omitted, the engine uses its own default (300). The window starts whenoptionalattachGraceMs?:number
webSocket
returns; it is a timer, not a pause inside the handler.
events?
Retention foroptionalevents?:EventLogOptions
this.events, the agent’s persistent progress-event stream —
see EventLogOptions. Omitted, the log keeps its default 1000 rows.